![]() Khronos says they are and will continue to develop OpenGL. One has to wonder which way they will go with any rendering updates and future support for Apple users. So…įor Linden Lab supporting older systems and Apple is a criterion. It isn’t a slow emulator attempting to do everything.ĭetails on the state of Vulkan: Vulkanised 2018 – Welcome and Intro. Khronos only translates the fast commands that directly translate. But, it is a Vulkan subset, meaning limited. However, there is a work-around that allows a Vulkan to Metal translator to ship with a game and thus run on Apple. Sort of like DirectX on the Microsoft side. ![]() The challenge is Apple, which does not support Vulkan and will not allow the installing of third-party drivers… It is Apple’s open source Metal or else… The big problem with that is Metal is NOT cross platform, meaning developers have to develop a special version for Apple and another for everything else. And interestingly Android supports Vulkan. Video cards made in the last 24± months will support Vulkan. Vulkan is generally well accepted, Intel, AMD, NVIDIA, Linux, etc. ![]() It took two-years to get from 1.0 to 1.1. But, I don’t know that it will be helpful for SL. The group is on the forefront of some interesting tech. (See: State of Graphics: DirectX 12 & Vulkan – 4/2016) Development is exciting and popular. Khronos, OpenGL’s developer, has introduced Vulkan. On the PC side of things OpenGL is still supported.
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